Chaucer's losers, Nintendo's children, and other forays in queer ludonarratology /

Tison Pugh examines the intersection of narratology, ludology, and queer studies, pointing to the ways in which the blurred boundaries between game and narrative provide both a textual and a metatextual space of queer narrative potential. By focusing on these three distinct yet complementary areas,...

Бүрэн тодорхойлолт

Номзүйн дэлгэрэнгүй
Үндсэн зохиолч: Pugh, Tison (Зохиогч)
Формат: Licensed eBooks
Хэл сонгох:англи
Хэвлэсэн: Lincoln : University of Nebraska Press 2019.
Цуврал:Frontiers of narrative.
Онлайн хандалт:https://www.jstor.org/stable/10.2307/j.ctvr43mbg
Агуулга:
  • Introduction: David Sedaris's queer poker game
  • pt. 1. Theorizing queer ludonarratology
  • Theorizing ludonarratology
  • Queering ludonarratology
  • pt. 2. Structures and readings in queer ludonarrativity
  • Win/loss
  • Pregame: the thrill of defeat
  • Geoffrey Chaucer's queer losers and blissful ludonarrativity
  • players
  • Pregame: whose side are you on?
  • Edward Albee's queer players and sadomasochistic ludonarrativity
  • Godgames
  • Pregame: fun and games with sociopaths
  • David Fincher's films and ludonarrativity's queer godgames
  • Rules
  • Pregame: may the better player lose!
  • J.K. Rowling's Harry Potter novels, muggle quidditch, and ludonarrativity's queer rules
  • Children
  • Pregame: of preschoolers and prodigies
  • Nintendo's queer children and questing
  • Ludonarrativity in the Legend of Zelda videogames
  • Conclusion: gone home and the ludonarrative limits of queer representation.