Game : animals, videogames, and humanity /
"Video games conjure new worlds for those who play them, human or otherwise: they have been played by cats, pigs and penguins, and they let gamers experience life from the perspective of pets, predators, and prey. Tom Tyler's eclectic collection of essays considers a host of animals who ch...
Main Author: | |
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Format: | Licensed eBooks |
Language: | English |
Published: |
Minneapolis :
University of Minnesota Press,
[2022]
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Online Access: | https://www.jstor.org/stable/10.5749/j.ctv2h6vkgr |
Summary: | "Video games conjure new worlds for those who play them, human or otherwise: they have been played by cats, pigs and penguins, and they let gamers experience life from the perspective of pets, predators, and prey. Tom Tyler's eclectic collection of essays considers a host of animals who challenge players to think anew about winning and losing, difficulty settings, accessibility, virtuality, vitality and vulnerability, and much more"-- |
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Physical Description: | 1 online resource (xii, 235 pages) : illustrations |
Bibliography: | Includes bibliographical references and index. |
ISBN: | 9781452964614 1452964610 9781452964607 1452964602 9781517910181 9781517910198 |