Virtual world : creators, residents, and tourists /

The book acquaints the reader with the virtual world, which has become a part of the contemporary entertainment industry, an environment for both professional activity and communication. It discusses the role of computer games in people's lives and the results of computer addiction studies. A s...

Deskribapen osoa

Xehetasun bibliografikoak
Egile Nagusiak: Mezianaya, Kira N. (Egilea), Karaneuski, Konstantin M. (Egilea), Yashin, Konstantin D. (Egilea)
Formatua: Licensed eBooks
Hizkuntza:ingelesa
Argitaratua: Newcastle upon Tyne, UK : Cambridge Scholars Publishing, 2019.
Sarrera elektronikoa:https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=2291850
Deskribapena
Gaia:The book acquaints the reader with the virtual world, which has become a part of the contemporary entertainment industry, an environment for both professional activity and communication. It discusses the role of computer games in people's lives and the results of computer addiction studies. A separate section is devoted to the theme of Scandinavian mythology, the subjects of which are often present in the virtual world, allowing a comparison to be made between images from ancient myths and legends and their reflection in computer games.
Deskribapen fisikoa:1 online resource (xii, 241 pages .)
Bibliografia:Includes bibliographical references.
ISBN:9781527541153
1527541150
1527538974
9781527538979