Visual digital culture : surface play and spectacle in new media genres /

Visual Digital Culture considers the effect of new image technologies on the forms and experience of mass visual culture. Examining the digital imaging techniques employed in films such as Forrest Gump and Toy Story, and across a wide range of media including music video, computer games, theme parks...

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Bibliographic Details
Main Author: Darley, Andrew
Format: Licensed eBooks
Language:English
Published: London ; New York : Routledge, 2000.
Series:Sussex studies in culture and communication.
Online Access:https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=60819
Description
Summary:Visual Digital Culture considers the effect of new image technologies on the forms and experience of mass visual culture. Examining the digital imaging techniques employed in films such as Forrest Gump and Toy Story, and across a wide range of media including music video, computer games, theme parks and simulation rides, Andrew Darley argues that contemporary visual culture is radically different from traditional visual culture--marking a break with the emphasis on story, representation, meaning and reading, favoring instead a focus on style, image performance and sensation.
Physical Description:1 online resource (x, 225 pages)
Bibliography:Includes bibliographical references (pages 207-215) and index.
ISBN:0203171810
9780203171813
0415165555
9780415165556
0203135202
9780203135204
9780415165549
0415165547
1134708378
9781134708376
1280328487
9781280328480