Millennial monsters : Japanese toys and the global imagination /

From sushi and karaoke to martial arts and technoware, the currency of made-in-Japan cultural goods has skyrocketed in the global marketplace during the past decade. The globalization of Japanese "cool" is led by youth products: video games, manga (comic books), anime (animation), and cute...

Olles dieđut

Bibliográfalaš dieđut
Váldodahkki: Allison, Anne, 1950-
Materiálatiipa: Licensed eBooks
Giella:eaŋgalasgiella
Almmustuhtton: Berkeley : University of California Press ©2006.
Ráidu:Asia--local studies/global themes ; 13.
Liŋkkat:https://www.jstor.org/stable/10.1525/j.ctt1ppk4p
Sisdoallologahallan:
  • Enchanted commodities
  • From ashes to cyborgs : the era of reconstruction (1945/1960)
  • Millennial Japan : intimate alienation and new age intimacies
  • Mighty Morphin Power Rangers : the first crossover superheroes
  • Fierce flesh : sexy schoolgirls in the action fantasy of Sailor Moon
  • Tamagotchi : the prosthetics of presence
  • Pokømon : getting monsters and communicating capitalism
  • "Gotta catch 'em all" : the pokømonization of America (and the world).