TY - GEN T1 - Millennial monsters : Japanese toys and the global imagination T2 - Asia--local studies/global themes ; A1 - Allison, Anne, 1950- LA - English PP - Berkeley PB - University of California Press YR - 2006 UL - https://ebooks.jgu.edu.in/Record/jstor_eba_ocm68639895 AB - From sushi and karaoke to martial arts and technoware, the currency of made-in-Japan cultural goods has skyrocketed in the global marketplace during the past decade. The globalization of Japanese "cool" is led by youth products: video games, manga (comic books), anime (animation), and cute characters that have fostered kid crazes from Hong Kong to Canada CN - GN635.J2 A55 2006eb SN - 9780520938991 SN - 0520938992 SN - 1423771125 SN - 9781423771128 SN - 1601290292 SN - 9781601290298 SN - 9780520221482 SN - 0520221486 SN - 9780520245655 SN - 0520245652 SN - 1282771922 SN - 9781282771925 SN - 9786612771927 SN - 6612771925 KW - Toys : Japan. KW - Games : Japan. KW - Animated films : Japan. KW - Video games : Japan. KW - Consumer goods : Japan. KW - Toy industry : Japan. KW - Toys : Japan : Marketing. KW - Philosophy, Japanese. KW - Japan : Social life and customs. KW - Jouets : Japon. KW - Jeux : Japon. KW - Dessins animés : Japon. KW - Jeux vidéo : Japon. KW - Biens de consommation : Japon. KW - Jouets : Industrie : Japon. KW - Jouets : Japon : Commercialisation. KW - Philosophie japonaise. KW - Japon : Mœurs et coutumes. KW - ANTIQUES & COLLECTIBLES : Toy Animals. KW - ANTIQUES & COLLECTIBLES : Toys. KW - SOCIAL SCIENCE : Anthropology : Cultural. KW - Animated films KW - Consumer goods KW - Games KW - Manners and customs KW - Philosophy, Japanese KW - Toy industry KW - Toys KW - Toys : Marketing KW - Video games KW - Japan KW - Spielzeug KW - Computerspiel KW - Spielzeughandel KW - Globalisierung KW - america. KW - animation. KW - anime. KW - canada. KW - capitalism. KW - comic books. KW - cultural goods. KW - cultural studies. KW - global consumption. KW - global culture. KW - global imagination. KW - global marketplace. KW - globalization. KW - hong kong. KW - japan. KW - japanese culture. KW - japanese toys. KW - karaoke. KW - made in japan. KW - manga. KW - martial arts. KW - media studies. KW - millennials. KW - nonfiction. KW - popular toys. KW - postindustrial. KW - postwar japan. KW - social science. KW - sushi. KW - technoware. KW - toy industry. KW - united states. KW - video games. KW - youth products. ER -