TY - GEN T1 - Esport play : anticipation, attachment, and addiction in psycholudic development A1 - Karhulahti, Veli-Matti LA - English PP - New York, NY PB - Bloomsbury Academic YR - 2020 UL - https://ebooks.jgu.edu.in/Record/ebsco_acadsubs_on1137198627 AB - "Weaving the author's own lived experience with theoretical insights from the fields of game studies, psychology, sociology and anthropology, Esport Play probes and advances current gaming topics such as addiction, expertise, and toxicity. Based on a 4-year engagement period with League of Legends, a multiplayer online battle arena, Veli-Matti Karhulahti makes two major contributions. First, he explicates what esport play is: analyzing, documenting, and identifying competitive play as a present-day means to satisfy the human need for competence. Second, he presents a theory of psycholudic development, i.e. a theory that explains and organizes the development of player-play relationships over the days, months, and years of evolution"-- CN - GV1469.34.E86 K37 2020 SN - 9781501359330 SN - 1501359339 SN - 9781501359323 SN - 1501359320 SN - 9781501359347 KW - eSports (Contests) : Psychological aspects. KW - Video game addiction. KW - Sport électronique : Aspect psychologique. KW - Jeux vidéo : Comportement compulsif. KW - Media studies. KW - Social Science : Media Studies. KW - Games : General. KW - Computers : Digital Media : General. KW - Video game addiction ER -