TY - GEN T1 - Computer games in the EFL classroom A1 - Schneider, Marie LA - English PP - Hamburg, Germany PB - Anchor Academic Publishing YR - 2014 UL - https://ebooks.jgu.edu.in/Record/ebsco_acadsubs_ocn878148889 AB - Fact is that commercial computer games play an extensive role in young people's lives, today. According to a recent study, 62 % of German teenagers play computer games at least once a week. This development led many researchers, school leaders and teachers to the question in how far games can be used to engage young people and support their learning inside the classroom. These considerations have been supported by various studies, showing that computer games can enhance various cognitive skills such as the ability of concentration, stamina, tactical aptness, anticipatory thinking, orientat. OP - 123 CN - GV1469.2 .S3 2014eb SN - 9783954895687 SN - 3954895684 SN - 9783954890682 SN - 3954890682 KW - Video games : Juvenile literature. KW - Microcomputers : Programming. KW - Micro-ordinateurs : Programmation. KW - GAMES : Board. KW - Computer games KW - Microcomputers : Programming KW - Juvenile works ER -