TY - GEN T1 - Visual digital culture : surface play and spectacle in new media genres T2 - Sussex studies in culture and communication. A1 - Darley, Andrew LA - English PP - London ; New York PB - Routledge YR - 2000 UL - https://ebooks.jgu.edu.in/Record/ebsco_acadsubs_ocm48137948 AB - Visual Digital Culture considers the effect of new image technologies on the forms and experience of mass visual culture. Examining the digital imaging techniques employed in films such as Forrest Gump and Toy Story, and across a wide range of media including music video, computer games, theme parks and simulation rides, Andrew Darley argues that contemporary visual culture is radically different from traditional visual culture--marking a break with the emphasis on story, representation, meaning and reading, favoring instead a focus on style, image performance and sensation. OP - 225 CN - GV1469.17 D27 2000eb SN - 0203171810 SN - 9780203171813 SN - 0415165555 SN - 9780415165556 SN - 0203135202 SN - 9780203135204 SN - 9780415165549 SN - 0415165547 SN - 1134708378 SN - 9781134708376 SN - 1280328487 SN - 9781280328480 KW - Video games : Social aspects. KW - Video recordings : Social aspects. KW - Jeux vidéo : Aspect social. KW - Vidéos : Aspect social. KW - SOCIAL SCIENCE : Anthropology : Cultural. KW - POLITICAL SCIENCE : Public Policy : Cultural Policy. KW - SOCIAL SCIENCE : Popular Culture. KW - Computer games : Social aspects KW - Video games : Social aspects KW - Video recordings : Social aspects KW - Beeldcultuur. KW - Informatiemaatschappij. KW - Filosofische aspecten. KW - Computer games : Social aspects. KW - Books. ER -