Anime's media mix : franchising toys and characters in Japan /
Dictionary of toys and games in American popular culture /
Appalachian toys and games from a to z /
LEGO : BAUSTEINE EINER VOLKSKUNDLICHEN SPIELKULTURFORSCHUNG.
Building robots with Lego Mindstorms : the ultimate tool for Mindstorms maniacs /
Short circuits : crafting e-puppets with DIY electronics /
When toys come alive : narratives of animation, metamorphosis, and development /
How television invented new media /
Inside toyland : working, shopping, and social inequality /
Marionettes in the North of France /
Playing with the book : Victorian movable picture books and the child reader /
Pixar and the aesthetic imagination : animation, storytelling, and digital culture /
Guidelines for supporting children with disabilities' play. Methodologies, tools, and contexts
Medieval robots : mechanism, magic, nature, and art /
The Fairy Tale and Its Uses in Contemporary New Media and Popular Culture
The Nature of The Beasts : Empire and Exhibition at The Tokyo Imperial Zoo /
Branding Japanese food : from meibutsu to washoku /
Seeing Red
Japanese cinema goes global : filmworkers' journeys /
Herding Monkeys to Paradise : How Macaque Troops are Managed for Tourism in Japan /
Millennial monsters : Japanese toys and the global imagination /
The odes /
Emperors and gladiators /
Sport und Spiel bei den Germanen : Nordeuropa von der römischen Kaiserzeit bis zum Mittelalter /
Infant play therapy : foundations, models, programs, and practice /
Go nation : Chinese masculinities and the game of weiqi in China /
Complete poems /
Unstable aesthetics : game engines and the strangeness of modding /
Games and theatre in Shakespeare's England /
Indian games and dances with native songs : arranged from American Indian ceremonials and sports /
If life is a game, how come I'm not having fun? : a guide to life's challenges /
Characteristics of games /
Alaska Native games and how to play them : twenty-five ancient contests that survived the ages /
Transnational play : piracy, urban art, and mobile games /
Esport play : anticipation, attachment, and addiction in psycholudic development /
Video games, violence, and the ethics of fantasy : killing time /
A sixpence at Whist : gaming and the English middle classes, 1680-1830 /
Made in Hawaii /
Slantwise moves : games, literature, and social invention in nineteenth-century America /
Japan : the precarious future /
Permitted and prohibited desires : mothers, comics, and censorship in Japan /