In-game : from immersion to incorporation /
The toxic meritocracy of video games : why gaming culture is the worst /
Esport play : anticipation, attachment, and addiction in psycholudic development /
Horror video games : essays on the fusion of fear and play /
Ethics and game design : teaching values through play /
Ready player two : women gamers and designed identity /
Every game is an island : endings and extremities in video games /
Playing with feelings : video games and affect /
Videogames and education /
Gameworld interfaces /
Mixed realism : videogames and the violence of fiction /
Game time : understanding temporality in video games /
Videogames and horror : from amnesia to zombies, run! /
Gaming the system : deconstructing video games, games studies, and virtual worlds /
Jeu vidéo et adolescence /
Breaking the trance : a practical guide for parenting the screen-dependent child /
The world of scary video games : a study in videoludic horror /
Psychology of gaming /
Game : animals, videogames, and humanity /
Rethinking virtual places /
Coming of age in Second Life : an anthropologist explores the virtually human /
Virtual reality /
Computer simulation, rhetoric, and the scientific imagination : how virtual evidence shapes science in the making and in the news /
Real virtuality : about the destruction and multiplication of world /
The vital illusion /
Virtual clinical trials : challenges and opportunities : proceedings of a workshop /
Silicon second nature : culturing artificial life in a digital world /
Digital sensations : space, identity, and embodiment in virtual reality /
High anxieties : cultural studies in addiction /
Human no more : digital subjectivities, unhuman subjects, and the end of anthropology /
Ethnography and virtual worlds : a handbook of method /
Proteus paradox : how online games and virtual worlds change us, and how they don't /
Sounding new media : immersion and embodiment in the arts and culture /
Virtual Music : Sound, Music, and Image in the Digital Era.
Blockchain, bitcoin, and the digital economy /
Mastering Unity 2D game development : master everything you need to build a 2D game using Unity 5 by developing a complete RPG game framework! /
Scratch 1.4 : beginner's guide : learn to program while creating interactive stories, games, and multimedia projects using Scratch /
Drupal for Education and Elearning.
Visual digital culture : surface play and spectacle in new media genres /
History in games : contingencies of an authentic past /
Unreal Engine 4 game development essentials : master the basics of Unreal Engine 4 to build stunning video games /
Building an RPG with Unity 2018 : leverage the power of Unity 2018 to build elements of an RPG /
Critical gaming : interactive history and virtual heritage /
Transnational play : piracy, urban art, and mobile games /
Replayed : essential writings on software preservation and game histories /
Players and their pets : gaming communities from Beta to Sunset /
Gameplay mode : war, simulation, and technoculture /
Serious Games in Education : a Global Perspective.
Computer games in the EFL classroom /
UNITY 2021 COOKBOOK over 160 recipes to take your unity game development... skills to the next level.
JMonkeyEngine 3.0 beginner's guide : develop professional 3D games for desktop, web, and mobile, all in the familiar Java programming language /
Practical game design : learn the art of game design through applicable skills and cutting-edge insights /
Virtual world : creators, residents, and tourists /