Gaming : essays on algorithmic culture /
Ethnographies of the videogame : gender, narrative and praxis /
Gameplay mode : war, simulation, and technoculture /
Ethics and game design : teaching values through play /
Woke gaming : digital challenges to social injustice /
Videogames and education /
Utopic dreams and apocalyptic fantasies : critical approaches to researching video game play /
Kill the overseer! The gamification of slave resistance /
Synthetic worlds : the business and culture of online games /
On video games : the visual politics of race, gender and space /
Playback : a genealogy of 1980s British videogames /
The toxic meritocracy of video games : why gaming culture is the worst /
Korea's online gaming empire /
Coin-operated Americans : rebooting boyhood at the video game arcade /
Designing games for ethics : models, techniques and frameworks /
Every game is an island : endings and extremities in video games /
How to talk about videogames /
The queer games avant-garde : how LGBTQ game makers are reimagining the medium of video games /
Gaming the system : deconstructing video games, games studies, and virtual worlds /
Virtual world : creators, residents, and tourists /
Communities of play : emergent cultures in multiplayer games and virtual worlds /
Thinking about video games : interviews with the experts /
Perspectives on the European videogame /
Forum-based role playing games as digital storytelling /
Building Minecraft Server Modifications : Discover How to Program Your Own Server Plugins and Augment Your Minecraft Server with Bukkit /
Unreal engine physics essentials : gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4 /
Cocos2d-x by example beginner's guide : unleash your inner creativity and learn how to build great cross-platform 2D games with the popular Cocos2d-x framework /
The world of scary video games : a study in videoludic horror /
Mastering Unity 2D game development : master everything you need to build a 2D game using Unity 5 by developing a complete RPG game framework! /
Clash of Realities 2015/16 : On the Art, Technology and Theory of Digital Games. Proceedings of the 6th and 7th Conference.
Rethinking virtual places /
Scratch 1.4 : beginner's guide : learn to program while creating interactive stories, games, and multimedia projects using Scratch /
In-game : from immersion to incorporation /
Drupal for Education and Elearning.
Visual digital culture : surface play and spectacle in new media genres /
Gaming utopia : ludic worlds in art, design, and media /
Android game programming : a developer's guide : extend your game development skills by harnessing the power of Android SDK : a course in three modules.
Beginning C++ Game Programming : Learn to Program with C++ by Building Fun Games /
Unreal Engine 4 game development essentials : master the basics of Unreal Engine 4 to build stunning video games /
Cinema of discontent : representations of Japan's high-speed growth /
Law and the visible /
Making video dance : a step-by-step guide to creating dance for the screen /
Popular music on screen : from the Hollywood musical to music video /
Screen shots : state violence on camera in Israel and Palestine /
Canadian film and video : a bibliography and guide to the literature = Film et vidéo canadiens : bibliographie analytique sur le cinéma et la vidéo /
There's no place like home video /
Digital baroque : new media art and cinematic folds /
Visible nations : Latin American cinema and video /
Sensational movies : video, vision, and Christianity in Ghana /
Killer tapes and shattered screens : video spectatorship from VHS to file sharing /
Video revolutions : on the history of a medium /
Bay Lodyans : Haitian Popular Film Culture.
The Godfather and Sicily : Power, Honor, Family, and Evil.
Ana M. López : essays /
Camtasia Studio and beyond /
Understanding YouTube : Über die Faszination eines Mediums /